Killing Floor 2 DLC Trophies Full list of all 55 Killing Floor 2 trophies - 39 bronze, 10 silver, 5 gold and 1 platinum. It takes around 20-25 hours to unlock all of the trophies in the base game on PlayStation 4. Jan 02, 2013 Hey guys, I was wondering if there is any way that I'm not seeing to get free DLC for Killing Floor without it being detected. I'm not fully sure how DLC works, but it seems like it would be something you could just add to the killing floor files? I'm probably way off, but anyways, I'd appreciate it if anyone knows how to do this and could share.
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Killing Floor 2 item | |||
8 | |||
MAGAZINE SIZE | 1 | ||
SPARE AMMO CAPACITY | 30 | ||
DAMAGE | 250 | ||
FIRE RATE | 69 | ||
ACCURACY | 80 | ||
PENETRATION | 5 | ||
• 'Fire mode is charge shot only.' • 'Range and damage increase the longer you hold. Alt-fire switches between sharp and cryo arrows.' • 'When being Cupid needs a little more punch.' | |||
Pricing | 2000 | ||
Ammo Cost | 16 | ||
Weapon Type | Projectile | ||
Alternative Weapon Type | {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]] | ||
Starting Ammo | 1 + 10 | ||
Block(multiplier for incoming damage) | ×Expression error: Unrecognized punctuation character '{'. | ||
Parry(multiplier for incoming damage) | ×Expression error: Unrecognized punctuation character '{'. | ||
Secondary Attack | |||
Ammo Type | {{{SecondaryAmmunition_AmmoType}}} | ||
Magazine Size | {{{SecondaryAmmunition_MagazineSize}}} | ||
Spare Ammo Capacity | {{{SecondaryAmmunition_AmmoCapacity}}} | ||
Damage | Expression error: Unrecognized punctuation character '{'. | ||
Fire Rate | Expression error: Unrecognized punctuation character '{'. | ||
Accuracy | Expression error: Unrecognized punctuation character '{'. | ||
Penetration | Expression error: Unrecognized punctuation character '{'. | ||
Starting Ammo | {{{SecondaryAmmunition_InitialSpareMags}}} | ||
Ammo Consumption(per use) | Expression error: Unrecognized punctuation character '{'. | ||
Ammo Cost | {{{SecondaryAmmunition_AmmoCost}}} | ||
Heal Amount | Expression error: Unrecognized punctuation character '{'. ✚ | ||
Heal Amount(solo) | Expression error: Unrecognized punctuation character '{'. ✚ | ||
Full Recharge Time | Expression error: Unrecognized punctuation character '{'.s | ||
Full Recharge Time(self injection) | Expression error: Unrecognized punctuation character '{'.s | ||
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The Compound Bow is the Sharpshooter'stier 5 DLC Weapon. Players operating this modern bow can charge it by pressing and holding fire button which will be increasing its damage and arrow speed as long as button is pressed. The bow arrows come with the two different types of the tips that serve different purposes - Sharp heads designed to engage foes with an excessive piercing damage and Cryo heads that do less damage but freeze ZEDs solid. Players are free to switch between either type at any time by pressing alt-fire button.
The Compound Bow is also equipped with the bayonet attachment that increases player effectiveness in melee combat. It is one of the three weapons in game that fire retrievable ammunition, the other being Crossbow and Eviscerator. Free virtual assistant denise 1.0 free for pc programs download.
In offline solo play this weapon is only available for players purchased it from the in-game store, however should the player owning this weapon join the public server it is become available to everyone as a shared content.
Description
'Fire mode is charge shot only. Range and damage increase the longer you hold. Alt-fire switches between sharp and cryo arrows.'
Flavor Text
'When being Cupid needs a little more punch.'
Technical Information
Sharp arrow (damage / type) = 250 / Piercing.
Cryo arrow impact (damage / type) = 50 / Piercing.
Cryo arrow explosion (damage / type) = 25 / Freeze.
Cryo arrow explosion (falloff exponent) = 1 (linear).
Cryo arrow explosion (radius) = 200. The explosion radius is affected by skill choices of both - Demolitionist and Survivalist.
Cryo arrow impact (damage / type) = 50 / Piercing.
Cryo arrow explosion (damage / type) = 25 / Freeze.
Cryo arrow explosion (falloff exponent) = 1 (linear).
Cryo arrow explosion (radius) = 200. The explosion radius is affected by skill choices of both - Demolitionist and Survivalist.
Rate of fire is variable. Absolute fastest (without charging): normal = 69, elite = 78. Absolute fastest (fully charged): normal = 43, elite = 51. Values are approximate.
Gains an extra charge level within 0.2s intervals and is completely charged after 0.50664s (from 0 up to 2 charges). Gets more impact (but not explosive) damage and faster arrow speed for every charge level. Damage increment = 50% per level (x2 more damage when fully charged). Fire button must be on hold to keep charging the bow.
Only charges when player holds fire button. Upon releasing the button there will be slight delay (up to 0.2s) before the arrow will be fired. Player has no control over this delay, it constantly loops within 0.2s intervals which is the absolute worse player may encounter, however it may be less if button will be released by the time another loop is about to finish. Just clicking the fire button without charging the bow will result in 0.2s delay. After arrow is fired it takes 0.3s to initiate a reload animation.
Note on ROF and time to charge: actually the bow gets completely charged after only 0.4 seconds (despite the nominal value of 0.50664s): charge time of (0.0-0.2)s = level 0, (0.2-0.4)s = level 1, (0.4+)s = level 2. The arrow can only be fired at the end of each 0.2s loop (the first loop starts at the same time as player begins to charge the bow) so the shortest time to release a fully charged arrow is 0.6 seconds. Then there is 0.3s delay before reload animation and then the reload itself.
Bash:
Damage = 100.
Damage Type = Piercing.
Damage = 100.
Damage Type = Piercing.
Charge time (fully charged after) = 0.50664s.
Charge time (to gain a charge level) = 0.2s.
Charge time (to gain a charge level) = 0.2s.
Reload (elite, force reload time + reload time) = 0.3s + 0.27s.
Reload (force reload time + reload time) = 0.3s + 0.47s.
Reload (force reload time + reload time) = 0.3s + 0.47s.
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Time (equip) = 0.26s.
Time (put down) = 0.40s.
Time (put down) = 0.40s.
Weapon Powers:
Freeze power (cryo arrow explosion) = 100.
Gun hit power (cryo arrow explosion) = 100.
Gun hit power (sharp arrow) = 100.
Penetration power (sharp arrow) = 5.
Stumble power (sharp arrow) = 250.
Stun power (sharp arrow) = 101.
Freeze power (cryo arrow explosion) = 100.
Gun hit power (cryo arrow explosion) = 100.
Gun hit power (sharp arrow) = 100.
Penetration power (sharp arrow) = 5.
Stumble power (sharp arrow) = 250.
Stun power (sharp arrow) = 101.
Notes
- In PC version of the game, for testing purposes players may acquire this weapon by typing following cheat commands in console while in solo play:
- EnableCheats
- GiveWeapon KFGameContent.KFWeap_Bow_CompoundBow
- Time to get a charge level and time to fully charge the bow is also affected by the Sharpshooter's Marksman skill: 0.2 x 0.75 = 0.15s, 0.50664 x 0.75 = 0.37998s. Marksman also shortening pre-fire delay (loop) from 0.2 to 0.15 seconds AND reload time (time x 0.75) which can be further shortened by the Stability skill (time x 0.8) for a total reload time modifier of (time x 0.6). Neither of skills, however, affects pre-reload delay (0.3s), it always stays the same.
- The whole reload cycle cannot be interrupted by bash attack. Neither player is allowed to bash while holding the fire button.
- Charging the bow increases its piercing damage (of both types of the arrows), but not the damage of cryo arrow explosion.
- Bayonet stab attack gets all the damage bonuses of Sharpshooter perk, however is incapable of triggering Rack 'Em Up stacks on its own. Berserker gets no bonuses at all. Survivalist's passive damage bonus allows to do up to 15% more damage with the stab, it's Melee Expert skill, however, provides no damage increase at all.
- Arrow speed, per charge level: 4000 / 10000 / 15000 units per second.
- When player has no more arrows and picks some from the ground, the first arrow will be loaded slowly than it usually takes to reload the bow.
- Projectile has a life span of 180 seconds.
- Highest tier Sharpshooter weapon, has no upgrades available.
Trivia
- Upon initial release, the Compound Bow had slightly faster non-elite reload (0.37s vs current 0.47s) time and different charge values (time to get a charge level was 0.22s vs current 0.2s and time to fully charge was 0.6333s vs current 0.50664s), although the second change did not really affect its shortest time to release a fully charged arrow (see Note on ROF and time to charge above). Compound Bow also had cost of 1750 Dosh.
Gallery
- Compound bow render
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Retrieved from 'https://wiki.killingfloor2.com/index.php?title=Compound_Bow&oldid=4964'
Killing Floor 2 item | |||
7 | |||
MAGAZINE SIZE | 5 | ||
SPARE AMMO CAPACITY | 60 | ||
DAMAGE | 250 | ||
FIRE RATE | 70 | ||
ACCURACY | 90 | ||
PENETRATION | 3 | ||
• 'Fire mode is single shot only.' • 'Alt - block/parry.' • 'The M91/30 specializes in stabbing, shooting, and stab shooting.' | |||
Pricing | 1100 | ||
Ammo Cost | 42 | ||
Weapon Type | Rifle | ||
Alternative Weapon Type | {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]] | ||
Starting Ammo | 5 + 25 | ||
Block(multiplier for incoming damage) | ×0.6 | ||
Parry(multiplier for incoming damage) | ×0.5 | ||
Secondary Attack | |||
Ammo Type | {{{SecondaryAmmunition_AmmoType}}} | ||
Magazine Size | {{{SecondaryAmmunition_MagazineSize}}} | ||
Spare Ammo Capacity | {{{SecondaryAmmunition_AmmoCapacity}}} | ||
Damage | Expression error: Unrecognized punctuation character '{'. | ||
Fire Rate | Expression error: Unrecognized punctuation character '{'. | ||
Accuracy | Expression error: Unrecognized punctuation character '{'. | ||
Penetration | Expression error: Unrecognized punctuation character '{'. | ||
Starting Ammo | {{{SecondaryAmmunition_InitialSpareMags}}} | ||
Ammo Consumption(per use) | Expression error: Unrecognized punctuation character '{'. | ||
Ammo Cost | {{{SecondaryAmmunition_AmmoCost}}} | ||
Heal Amount | Expression error: Unrecognized punctuation character '{'. ✚ | ||
Heal Amount(solo) | Expression error: Unrecognized punctuation character '{'. ✚ | ||
Full Recharge Time | Expression error: Unrecognized punctuation character '{'.s | ||
Full Recharge Time(self injection) | Expression error: Unrecognized punctuation character '{'.s | ||
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The Mosin Nagant rifle is the Sharpshooter'stier 3 DLC weapon. This five-shot, bolt-action, internal magazine-fed rifle comes with the bayonet attachment replacing standard bash attack with the long-ranged stab strike. Its other unique feature is that it allows player to parry and block incoming melee attacks.
In offline solo play this weapon is only available for players purchased it from the in-game store, however should the player owning this weapon join the public server it is become available to everyone as a shared content.
See Full List On Wiki.killingfloor2.com
Description
'Fire mode is single shot only. Alt - block/parry.'
Flavor Text
'The M91/30 specializes in stabbing, shooting, and stab shooting.'
Technical Information
Damage = 250.
Damage (bayonet stab) = 100.
Maximum hit range = 2.5 meters.
Damage (bayonet stab) = 100.
Maximum hit range = 2.5 meters.
Damage Type = Ballistic (bullet), Piercing (bayonet).
Damage Type Group = Rifle.
Damage Type Group = Rifle.
Rate Of Fire = 70 RPM.
Rate Of Fire (bayonet stab) = 74.
Rate Of Fire (bayonet stab) = 74.
Reload Time:
Reload delay (reload delayed for) = 0.5s.
Tactical: Normal = 2.38s, Normal (when only 1 bullet left in magazine) = 2.33s, Elite = 1.93s.
Dry: Normal = 2.78s, Elite = 2.08s.
Reload delay (reload delayed for) = 0.5s.
Tactical: Normal = 2.38s, Normal (when only 1 bullet left in magazine) = 2.33s, Elite = 1.93s.
Dry: Normal = 2.78s, Elite = 2.08s.
During tactical (non-empty) reload player inserts different amount of bullets from the clip into magazine depending on remaining loaded ammo count. However duration of all these animations is the same except for one particular case - when during the regular (non-elite) reload there is only one bullet remains loaded into magazine.
Equip Time = 0.69s.
Putdown Time = 0.73s.
Putdown Time = 0.73s.
Parry:
Strength = 4.
Duration = 0.44s.
Damage Reduction = 50%.
Block Damage Reduction = 40%.
Blockable damage types: Bludgeon / Slashing.
Strength = 4.
Duration = 0.44s.
Damage Reduction = 50%.
Block Damage Reduction = 40%.
Blockable damage types: Bludgeon / Slashing.
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Weapon Powers:
Gun hit power (bullet) = 150.
Knockdown power (bullet) =30.
Melee hit power (bayonet) = 150.
Penetration power (bullet) = 3.
Stumble power (bullet) = 50.
Stun power (bullet) = 40.
Gun hit power (bullet) = 150.
Knockdown power (bullet) =30.
Melee hit power (bayonet) = 150.
Penetration power (bullet) = 3.
Stumble power (bullet) = 50.
Stun power (bullet) = 40.
Upgrades
Upg1 (700): Base damage x1.15, Base weight + 1.
Upg2 (1500): Base damage x1.3, Base weight + 2.
Upgrades as well affect stab damage of the bayonet attachment.
Upg2 (1500): Base damage x1.3, Base weight + 2.
Upgrades as well affect stab damage of the bayonet attachment.
Notes
- In PC version of the game, for testing purposes players may acquire this weapon by typing following cheat commands in console while in solo play:
- EnableCheats
- GiveWeapon KFGameContent.KFWeap_Rifle_MosinNagant
- Bayonet stab gets all the damage bonuses of Sharpshooter perk, however is incapable of triggering Rack 'Em Up stacks on its own. Berserker gets no bonuses at all (however it is still possible to trigger its Parry skill while parrying an attack which yet again will not provide extra damage in any way). Survivalist's passive damage bonus allows to do up to 15% more damage with bayonet stab, it's Melee Expert skill, however, provides no damage increase at all.
- Sharpshooter's Marksman skill raises Mosin Nagant's theoretical rate of fire from 70 to 94 rounds per minute and also improves its reload delay from 0.5 to 0.375 seconds. However it does not affect attack speed of rifle's bayonet.
- Bayonet attack featuring slight pushback momentum.
- Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
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Gallery
- Mosin Nagant render
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Retrieved from 'https://wiki.killingfloor2.com/index.php?title=Mosin_Nagant&oldid=4961'